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apex devlog

APEX 1.7.18 — Factions, Obliterate, and Traitor Overhaul

1.7.18 adds the NEXUS faction covenant system, the Obliterate blastwave mechanic, major traitor system changes, and a stack of smaller improvements.


APEX 1.7.18 is live. Here is what changed since 1.3.0.

Faction / Covenant system (NEXUS)

A new post-ascension layer called Factions unlocks after your first ascension. At each ascension you choose a faction — currently only NEXUS is available; Conclave and Warborn are coming soon.

NEXUS has a 3×3 talent tree (9 nodes across 3 columns, 3 tiers deep) purchased with regular currency during a run:

ColumnNodeEffect
A1Lure Protocols3× capture chance for the wave’s lure enemy type
A2Optimal RosterAuto-slots and auto-merges traitors to maximize active DPS
A3Stack CascadeGain neural stacks equal to the resulting rarity tier on every auto-merge
B1Signal HarvestDouble global traitor capture chance
B2Stack AmplifierNeural stacks give a multiplicative damage and currency bonus
B3Apex ProtocolMerge threshold drops to 4 (from 5); unlocks the Apex rarity tier
C1–C3(support nodes)Various synergy unlocks

The Singularity capstone (purchasable once all 9 nodes are owned) ranks up with repeated purchases. Each rank preserves a percentage of your run’s neural stacks into the next run as permanent stacks, compounding across ascensions.

Neural stack counts are saved per-run and persist across page refreshes via a new apex_faction save key.

Obliterate

A new prestige upgrade. When a single shot deals at least 10× a drone’s base HP in damage, it triggers an Obliterate event: an expanding blastwave that kills every enemy it contacts. Kill sites emit a fiery burst followed by long-lived afterglow embers. The wave fully expands and visual effects are preserved across wave transitions.

The normalized shot damage calculation (used by the obliterate threshold check) now factors in overcharge and execute multipliers in addition to the existing crit, shard, traitor, and faction multipliers.

Traitor system changes

Damage upgrade

Pool sizes

Projectile and particle pools increased from 2,048 to 8,192 slots, reducing visible pop-in during heavy wave Obliterate chains.

Tab state persistence

Sidebar tab collapse/expand state is now saved to apex_prefs and restored on page load.

Bug fixes